Sunday, May 29, 2016

Review - DOOM

The first question DOOM worth it? Hell yes! It is one hell of a ride and DOOM is the best FPS in 2016. If this game isn't in your library yet. What the hell are you waiting for?

ID Software and Bethesda has done an amazing job bringing this classic from 1993 to 2016. The fast paced shooter action, mixed with a bit of some modernization became a cocktail for success. The Singleplayer alone is enough justification for the $60 price tag. But ID Software threw in SnapMap and Mutliplayer options to sweeten the pot. Lets get down to the nitty-gritty.

DOOM looks amazing, the ID Tech 6 engine is a beast. It is the next game to benchmark your system for the next few years. I had to turn down some settings because my GTX770 couldn't handle the game turned up. But even having to adjust the graphic settings to get it to run smoothly, the game still looked amazing on my system. My only issue with the graphics is at times it took like 1 or 2 seconds to load some textures while looking around. It really wasn't that bad for me, but if you have an older system it might happen a lot more. Since I played DOOM on my PC I don't know how well it looks on the consoles. Though I have heard it runs smooth and looks damn good on the PS4 and Xbox One. But of course to truly see the beauty of this game, the best option is the PC.

Gameplay, it is as close to the classic DOOM as we could have ever gotten. The shooting is solid, the weapons are bad ass, and the action is fast. Unlike 2004's DOOM 3, DOOM (2016) is fast, really fast. You are not stuck in claustrophobic hallways fighting one or two demons. In this version of DOOM you have to keep moving or you die. You will be jumping all over the place as you fight 10, 15, sometimes even 20 demons at once. DOOM 2016 starts you off with a gun in your hand and you never slow down till the end. There are some platforming in this game, but it really is a nice way to get a small break from the fast paced action. It allows you to look for secrets and admire the beautiful graphics. Speaking of secrets, you can find all kinds of stuff in them. Things like upgrade points for your armor, ammo and guns, even little collectibles. ID Software did a great job on the level design as well. You have to take your time and look for the secrets. They were not easy to find. Of course the gun play is like the classic DOOM. Point and shoot till you run out of ammo. There is no reloading of your weapons in this game. The way DOOM should always be. But what gave it the modernization was the ability to upgrade your armor and weapons. You can collect and gain points for both. Allowing you to upgrade things like Health, Armor, and Ammo within your armor. The weapons have a basic main fire option, but can be upgraded with parts to allow a secondary fire option that does some crazy stuff. Like allowing you to lock onto demons with the Rocket Launcher and firing 3 or 4 rockets at them. It gives a fresh take on the classic shooting gameplay.

DOOM's Story, well there is a story line in this DOOM, but it takes a back seat compared to DOOM 3. Basically you are DOOM Marine, who wakes up and is the only one able to stop the demon invasion. They go a little into how the invasion happened and what they are doing on Mars and why the demons are there. You can find codex devices around the levels as you play. These go into more details about the demons, what happened, and who the main characters are. They do provide some interesting things about the DOOM lore, but the story is not DOOM's strongest point. It works, but if you are only playing this game for a story, then DOOM (2016) isn't for you.

Like I said before, the Singleplayer campaign is enough to justify buying this game. But ID Software threw in Mutliplayer and SnapMap. Multiplayer reminds me a lot of Quake 3 from back in the day. Except they decided to do load outs instead of finding the weapons on the map. Not sure why they went with this for the mutliplayer. It is fun, fast paced deathmatch, that is best played in short bursts. Mulitplayer in DOOM isn't ground breaking, but it does add value to the game. SnapMap on the other had is a really neat feature. It allows easy map making that you can share with the community. You can make singleplayer maps, co-op maps, deathmatch maps, and so on. I haven't dived into making any maps yet, but I played a few of the user made ones. There are some creative things that people come up with, with this feature. well worth checking out.

I have been talking about DOOM (2016) like it is a perfect game, but there are some flaws. One flaw was that DOOM did crash on me a few times. Those two times were a hard crash to desktop. But for a 13 hour game, that is not bad. I was surprised when it happened because it didn't give me an error or anything. The game just shutoff and I was looking at my desktop. I also have to say that another flaw is the Multiplayer. It just seems a bit half-ass to me. Kind of like they just threw it in there to add something to the whole package. The only other flaw, well more like a bug, was when a Hell Knight got stuck in a wall and I couldn't kill him to progress the level. It only happened once and it is more of a bug then a flaw. But I had to reload to a checkpoint in order to move forward in the campaign.

Over all, DOOM (2016) is one hell of a game. It will be the first game in a long time that I plan to play again. I want to see if I can find all the secrets and try it on harder difficulties. Maybe even try the Ultimate Nightmare mode, where if you die it is permanent death and you have to start all over again. Might be a fun challenge. I also plan on creating maps in the SnapMap feature. So, with that said onto the final score.

JB The Gamer's Final Rating on DOOM: 4 out of 5 - Great Game.

I wanted to give it a 5 out of 5 but to me the half-assed Multiplayer knocked the score down a point. If you are going to put one in, at least do a better job. If the excuse was to focus more on the Singleplayer, then leave it out. Yes, it does add value, but since it was half-assed it is a mode I plan on skipping all together. I do look forward to more with DOOM on SnapMap and maybe ID Software and Bethesda will put out more Singleplayer levels in the future. Also, I hope with the successful DOOM rebirth, that ID Software will bring back Quake. The future is bright with ID Software now that they renewed my faith with this game. I can't recommend getting this game enough. If you are a fan you should already have it in your collection.

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